30 July 2026 · Version 1.7.1 · New game
Super Sean’s Pool Party joins the site
Sean’s third browser game is now hosted directly on supersean007.com at /pool-party.html, alongside the Seven Gems JRPG and Snowball Fight.
- Release 1.0.0. A 24-round Story campaign across four chapters, an interactive First Splash tutorial, Classic, Local Versus Cup (single, best-of-three and best-of-five with role swapping), Endless and a Practice Lab.
- Progression and rewards: a daily Party Challenge, twelve Party Passport stamps, the Poolside Collection, the Party Theme Boutique and the Party Workshop, all persisted locally with migration from earlier save versions.
- Controls and access: keyboard, gamepad and touch, plus high contrast, text scaling, reduced motion, rebindable controls and screen-reader announcements.
- Now first-party. The game is served from this site rather than embedded from another origin, so it no longer depends on a third-party host being reachable.
Play Pool Party
29 July 2026 · Version 1.7.0 · Expansion
Celestial Atoll: Beyond the Seventh Sky

The restored Seven Gems resonate together for the first time in generations, and a stair of cloud opens in the north-east of Sunsand Isle. Above it lies the Celestial Atoll — and a defence intelligence that has classified Sean as a thief.
- Six new sky regions — Starfall Mooring, Cloudweaver Terraces, Zephyr Gardens, Sky Temple Ruins, Tempest Nest and Arbiter Spire — bringing Asteria-007 to seventeen regions. Every one keeps an always-open return portal.
- Seven main quests and three side quests, inserted before the free-play ending so “Legend of Asteria-007” remains the terminal state.
- Three bosses: the Gargoyle Anchor-Warden, Vaelora the Storm Wyvern and the Celestial Arbiter, which invokes the Celestial Decree at half health and fights a stronger second phase.
- The Cloud Ray mount, awarded for freeing the third Sky Anchor, toggled from the bag like the Deer Whistle and Dragon Horn.
- Four new materials (Sky Crystal, Cloud Bloom, Wind Essence, Celestial Silver) on respawning nodes, five recipes, three new equipment pieces and two new dishes.
- Six homestead build pieces, including the Moon Sage Fountain and the Sky Crystal Wardrobe.
- A new achievement, Skyheart Keeper, for defeating the Celestial Arbiter.
- Celestial constructs now raise a prism ward and storm wyverns buffet the party, so the new enemy families read differently in battle rather than reusing existing behaviour silently.
- No eighth Gem. The game remains Legend of the Seven Gems: the Skyheart Prism is a lens that harmonizes the seven Gems you already restored.
- Existing saves are safe. Level, items, gear, gems, achievements and the entire homestead are kept, and save codes and Cloud Sync are unchanged. A save already parked on the free-play ending is moved to the new arrival quest.
Also in this release: the New Game+ prompt at the Homestead Crystal now fires correctly on the current postgame quest id, the world map fits its new regions inside the drawn panel, and the expansion’s art was re-derived as palette-optimised PNGs plus a correctly labelled MP3 exploration theme.
See what is new
18 July 2026 · Version 1.6.1
Animated battles, reliable ads and responsive game controls
This polish release makes combat feel more physical and keeps both games comfortable across desktop, tablet and mobile.
- Attacks now launch visible projectiles, slashes, spell trails, impact rings and elemental particles, with lunge and recoil motion for combatants.
- Reduced-motion and screen-effect preferences are respected by every new battle animation.
- Arrow keys and Space control the active game without moving the page, while normal page scrolling remains available outside gameplay.
- All supplied Adsterra units load automatically without an in-site consent gate, using responsive placements and isolated frames for banner and native inventory.
- Canonical metadata, social previews, structured data, the sitemap and AI-readable site summaries now describe the current release and both browser games.
14 July 2026 · Version 1.3.0
Elemental battles, sealed chests and the full asset roster
This content release wires every remaining piece of the game's art library into real gameplay.
- Elemental enemies now carry a visible element icon: fire foes inflict Burn, ice foes inflict Freeze and water foes inflict Soak, each with its own status icon and battle effect.
- Moon Blessing grants two turns of Regen and Friendship Burst leaves Sean Inspired, boosting follow-up damage.
- Seven new monsters roam Asteria-007, including the Frost Cult Leader — a new optional postgame boss in Frostpeak Reaches.
- Sealed chests in the Bald Moon Tower, Frostpeak Reaches and Sunsand Isle open with the new Old Key, guarding a Tome of Legends, Star Elixir and Sage Wand.
- Five new recipes (Honey Bread, Zest Soda, Star Elixir, Sage Wand, Tome of Legends), three new shop goods and turn banners, coin-tier popups, boss alerts and shop markers on the world map.
- Five new achievements, including the Living Legend completionist trophy.
13 July 2026 · Version 1.2.1
Production automation and a much smaller commercial build
This maintenance release turns the validated game build into an operable live service.
- GitHub Actions can deploy the exact validated
dist artifact to Cloudflare Pages once the restricted account secrets are configured. - A strict post-deployment smoke test checks the exact version and commit, security headers, protected diagnostics, redirects, 404 behavior, machine-readable files and performance report.
- An hourly monitor opens one deduplicated GitHub incident when production fails and closes it automatically after recovery.
- A public status page and a structured troubleshooting page give players useful operational information without exposing private diagnostics.
- Development-only generated source artwork and internal asset documentation are no longer included in the production artifact, reducing the deployment package by roughly 165 MB.
- HSTS and operational cache policies are enforced in the release headers.
13 July 2026 · Version 1.2.0
Player controls, accessibility and a complete postgame epilogue
This release turns the earlier postgame regions into a guided continuation of the story and makes the browser game easier to control across more devices and player needs.
- Keyboard actions can be remapped from the Settings dialog, with duplicate bindings swapped safely.
- Standard gamepads are supported with left-stick and D-pad movement, contextual confirmation, back, menu shortcuts and Settings access.
- New text-size, high-contrast, reduced-motion and screen-effect preferences persist locally.
- Frostpeak Reaches and Sunsand Isle now form a four-quest epilogue after Xelar, with migration for completed version 1 and 2 saves.
- New Game+ remains available after the extended epilogue.
- Production builds enforce total-size, initial-critical-load, JavaScript, CSS and oversized-asset budgets.
13 July 2026 · Commercial hardening
Safer saves, isolated ads and real-browser release testing
Cloud saves gained strict schema validation, deletion, backups, restore controls and explicit overwrite confirmation. Advertising moved into sandboxed frames, diagnostics credentials stopped using browser storage, and the production pipeline gained a real Chrome gameplay smoke test.
13 July 2026 · Production and discovery update
Safer APIs, fresh deployments and expanded game guides
The deployment was hardened around protected diagnostics, safer cache behavior, genuine 404 responses and consistent public game facts. Guides, characters, world and update pages provide independently indexable content, while canonical site facts drive the sitemap and machine-readable summaries.
12 July 2026 · World and visual expansion
Frostpeak Reaches, Sunsand Isle and the final asset-wiring round
Two postgame regions were added after the main Xelar confrontation. Frostpeak Reaches introduces elite demons and the Void Succubus Queen; defeating her opens Sunsand Isle and its Tide Spirit Sovereign encounter.
The same release added party allies to battle scenes, battle-start and victory cards, status-effect icons, additional dark knights and minions, more village NPCs, landmark buildings, ambient animals and expanded visual effects.
11 July 2026 · Online and persistence systems
Cloud Sync, Party Link and first-party analytics
Players can keep saves locally, move them with copyable save codes or voluntarily enable anonymous Cloud Sync. Party Link uses Cloudflare for the short WebRTC handshake, after which supported gameplay traffic is peer to peer.
9–10 July 2026 · Original launch foundation
The free browser JRPG goes live
The first public foundation combined a fifteen-chapter campaign, the Seven Gems story, turn-based party battles, nine opening regions, harvesting, nineteen crafting recipes, equipment, gardening and a tile-based homestead with blueprints and Comfort perks.