Talk before wandering
Begin with Elder Brightbeard near the north hall in Birthday Village, then speak to Dave on the plaza. Dave joins immediately and adds Gadget Zap, a reliable stun that buys Sean a safe turn against stronger monsters.
Official player guide
Super Sean 007 is designed to reward curiosity, but a few smart early choices make the journey smoother. This guide covers your first hour, party recruitment, crafting, the Sunrise Homestead, Cloud Sync and the complete postgame — Frostpeak Reaches, Sunsand Isle and the six-region Celestial Atoll expansion.
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Begin with Elder Brightbeard near the north hall in Birthday Village, then speak to Dave on the plaza. Dave joins immediately and adds Gadget Zap, a reliable stun that buys Sean a safe turn against stronger monsters.
Press E beside berry hedges, flowers, trees, mushrooms and rocks. Resource nodes take several interactions and later respawn. Wood and stone are especially valuable because they unlock refined materials and the first homestead blueprints.
The free supplies reduce early grinding. Save consumables for bosses rather than ordinary slimes, and use the first battles to learn Guard, healing and the Friendship meter.
Mushroom Meadow is the first major region. Defeat the required Slime Sprouts, collect spare materials and approach Moldor with healing items. Guarding before a heavy hit is often stronger than attacking every turn.
Defeating Moldor awards the land deed. Return to Birthday Village, take the south path and touch the Homestead Crystal. This unlocks build mode, expansion goals and the long-term comfort bonus system.
A cottage is charming, but stations change gameplay. Prioritize a Workbench, Kitchen, Crystal Forge, Storage and Dream Bed. The bed restores the party for free, while Kitchen and Forge recipes support the entire campaign.
Recruitment
| Hero | Unlock | Battle value |
|---|---|---|
| Dave | Talk to him in Birthday Village near the start. | Gadget Zap damages and stuns for one turn. |
| Petroman | Bring three Gear Parts to him in Petro Plains. | Iron Guard halves incoming damage for two turns. |
| Ruush | Complete the Elder Treeguard hunt in Ruushwood. | Twin Arrows delivers two quick strikes. |
| Haraku | Brew Moon Tea after building a Kitchen, then meet her at the Moon Shrine. | Moon Blessing restores a large portion of party health. |
Party tip: Petroman and Haraku provide the safest boss setup; Dave is excellent when a stun can interrupt an enemy turn, while Ruush adds efficient damage.
Building guide
Use Wood and Stone to make Planks and Stone Bricks. Keep a reserve before placing cosmetic pieces so you can still afford stations, equipment and required story builds.
Press V inside the claimed area to stamp complete structures such as the Cozy Cottage, Stone Keep, Garden Patch, Orchard and Star Shrine. Tile-by-tile mode remains available when you want a custom layout.
Comfort thresholds unlock extra battle XP, a shop discount, attack and defence bonuses and a daily gift chest. A beautiful base is therefore also a practical upgrade path.
Till soil, craft a seed and interact with the plot to plant it. Berry, flower and moonfruit crops use real time, so they can mature while you explore or close the tab.
Removing build pieces refunds their materials. Experimenting with rooms, walls and paths does not permanently waste your resources.
Raise the homestead level to open more of the map. Larger claims make room for specialist stations, gardens, landmark buildings and the animals unlocked by advanced structures.
Equipment priorities
Early healing and refined building materials matter more than collecting every recipe immediately. Berry Juice is a practical safety net, while Mushroom Stew becomes a stronger heal after the Kitchen is ready. The Crystal Sword +1 is an efficient early weapon upgrade; later equipment should be chosen around the party’s current weaknesses rather than rarity alone.
Mine Crystal Cave thoroughly before spending shards, salvage Petro Plains for Gear Parts and collect Moon Herbs whenever you visit the shrine. Keep at least one copy of unusual quest materials until their purpose is clear.
Progress protection
The game autosaves locally in your current browser. A copyable save code lets you move progress manually without creating an account. Optional Cloud Sync uploads the save to Cloudflare under a random sync ID, allowing another device to restore it.
Local browser data can be erased by browser cleanup tools. Keep a save code or sync ID somewhere private before clearing site storage.
After Xelar
Defeating Xelar opens an icy route beyond the Bald Moon Tower. The region contains high-level demons, rare ore and crystal nodes, the Frozen Cache and the Void Succubus Queen. Defeat her to unlock Sunsand Isle.
The warm postgame shore combines relic hunting with elite corrupted guards and sea creatures. Its final challenge is the Tide Spirit Sovereign, one of the game’s strongest encounters.
Enter with upgraded gear, a complete party and a strong supply of healing food. Homestead Comfort bonuses remain valuable, and postgame treasure can support more ambitious building projects.
Expansion walkthrough · version 1.7.0
Once the Tide Spirit Sovereign falls, a stair of cloud opens in the north-east of Sunsand Isle. Recommended level is 12–16 with Starfall Edge +2 / Guardian Plate +2 or better. Every sky region has an always-open return portal, so you can walk back down for supplies at any point.
Talk to Ancient Sage Orin to start Beyond the Seventh Sky and open the Terraces. Before you move on, harvest the Cloud Bloom and Sky Crystal nodes and take both chests — the Skywarden coffer needs an Old Key.
Defeat three cloud-kind foes — Cloud Sprites and the Lunar Bat all count — to finish The Biscuit Bandits. Cloud-kind drops Cloud Bloom and Wind Essence, which you will need for Nima’s side quest and for Cloudweave Vestments.
The densest gathering region: Sky Crystal, Cloud Bloom, Wind Essence and the first Celestial Silver cluster. The Gargoyle Anchor-Warden (980 HP) is a gear check — arrive with a forged weapon rather than trying to out-heal it.
Celestial-kind foes raise a prism ward that halves your next two hits, so open with Crystal Slash or Friendship Burst rather than saving them. Defeat the Prismatic Golem to open the storm road.
Vaelora the Storm Wyvern (1,180 HP) is the midpoint spike. Wyvern-kind beats a gale that drops Sean’s attack for two turns — Petroman’s Iron Guard and a Starry Nimbus Roll eaten beforehand both help. Victory awards the Cloud Ray Whistle.
The Celestial Arbiter (1,550 HP) is the strongest fixed encounter in the game. At half health it invokes the Celestial Decree, gaining attack and restoring part of its health — so do not spend Friendship Burst before that point. Keep Nimbus Nectar in the bag and Haraku in the party.
Return to Aethel at Starfall Mooring with three Sky Crystals to stabilise the Skyheart Prism. This is the last quest before the free-play ending returns.
Kitchen: Nimbus Nectar (2 Cloud Bloom, 1 Wind Essence, 1 Moon Herb) and Starry Nimbus Roll (2 Cloud Bloom, 2 Berry, 1 Sky Crystal). Forge: Skyforged Blade, Cloudweave Vestments and Zephyr Amulet. Crafting is a power option here, not a gate.
Combat reference
Battles show visible status icons above the health bars, and elemental enemies carry an element icon beside their name. Fire foes can ignite Sean, ice foes chill his attacks and water foes slow skill recovery — so pack snacks and plan turns around the icons you see.
| Icon | Status | Effect |
|---|---|---|
| Poison | Mushroom spores deal damage each turn for three turns. | |
| Burn | Fire enemies ignite Sean, dealing searing damage each turn. | |
| Freeze | Ice enemies halve Sean's outgoing damage for two turns. | |
| Soak | Water enemies slow party skill cooldown recovery for two turns. | |
| Weakened | Bat screeches reduce Sean's attack for two turns. | |
| Stun | Dave's Gadget Zap makes the enemy skip a turn. | |
| Guard | Guarding or Petroman's Iron Guard halves incoming damage. | |
| Barrier | Crystal enemies harden, halving your next two hits. | |
| Regen | Haraku's Moon Blessing also mends HP for two extra turns. | |
| Inspired | Friendship Burst empowers follow-up attacks by 25% for two turns. |
Elements:
Fire burns,
Ice freezes,
Water soaks, while
Wind,
Light and
Void mark the rarest foes. Some statuses (
paralysis,
sleep,
silence and
confusion) are reserved for future encounters.